![]() If played properly, C Site could be the reason why crucial rounds can be won. Since the C site doesn’t have a lot of entry points, it becomes very easy for players to defend it. Once players have an agent that could smoke B Main, defending B Site becomes easy. So, there you have it that’s our Lotus map guide for Valorant after patch 8.0 with every callout, layout, strategy, and more. Place a star on the Mid Doors and another one in the middle of Nest and use Nebula on them before pushing up Mid. If these are blocked by agents like Killjoy then winning the round becomes easier.ī Site is the toughest for attackers and moderately tough for defenders. Use these smokes when you want to push from Mid to B through Tunnel. Players have to keep in mind the two main entry points: A Tree and A-Main. ![]() The angles here can be extremely useful to Jett players. Agents that use smoke will be crucial during a situation in which defenders have an upper hand.Ĭhecking C Main and C Mound will be crucial if the players have decided to push from there. Areas like B Upper, C Link, and A Link are of utmost importance since they help defenders peek from those angles. It is also strategically the most significant one. Valorant’s eighth map was first teased in an October 7 blog post breaking down Fracture’s development. This concept was really REALLY fun to make.B is the toughest Site to attack. Valorant Map 8 details: Leaks, layout, more. I love being extra: The statue of liberty in the background of the map I searched around to see how I would Like to see these sections look. This is the colored map for references to the areas which are split into five sections: The main street (Defender spawn), Buildings Area (A site), Radianite Museum (B site), Subway (Mid and Attacker spawn), Park (Outside B and Attacker spawn) \"satellite\" View - (Note: the light-colored areas are not available in matches and are only for the background during a match) Breeze’s addition in Valorant Episode 2 Act 3 is certainly helping diversify the selection, with a wide expanse quite unlike most others in the game. In terms of level and height, the map was split into two different level heights - The underground (which is the mid) and the ground level (which is the sites and the spawn). Note that the yellow lines are ropes that the player can climb (Just like in "Split") In terms of defense, it's a bit more complicated. A backside of some sort (Hotel) and heaven.ī: Had two entrances, one B main (called Entrance) which the attackers can choose to go straight to the site or to stairs that gives them the option to take over heaven (Just like in "Split"), and the second entrance is A link to mid. The idea was that the Metro rails and the underground area of the map are actually the mid, where everything is connected to everything.Īfter building the mid, I created both of the sites.Ī: Has two entrances, A main and A short, with a small window in the A-main section. Going off the aesthetic I started sketching and creating the map layout which turned out very interesting.Īt first, it looks really big and really complicated, but it's not. The main goal was to have these high buildings, busy streets, subways, and beautiful parks, which is such a cool aesthetic. ![]() I started with a simple question, What if valorant had a New York map? I made another concept, this time it took me more time and I took it more seriously, it wasn't just a sketch and I hope You'll like it. (Note: this concept is purely for fun, nothing too serious, I’m not really building a map in-game, so don't expect too much, and don't judge it too seriously, simply enjoy!!)
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